Kung Fu Panda 4

In my role for Kung Fu Panda 4, I was tasked with helping to update the DreamWorks feather toolset. In collaboration with other developers, TDs and engineers, we modernized the feather system at. for Kung Fu Panda 4 and The Wild Robot. My role specifically included improving user experience when designing feather lamination, feather card grooming and visualization, and building a suite of artist friendly feather shot tools for artists to move, add wind, and fluff feathers within their shots.